From b6c288ca9fb271923f493ee39d78b5dc4b2a996f Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 12 Dec 2008 11:21:28 -0600 Subject: *Update to Mangos 6902. Source: Mangos. *Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk --- src/game/ObjectGridLoader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectGridLoader.cpp') diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 39727db2985..0e2b6ae329d 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -52,7 +52,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) { // creature in unloading grid can have respawn point in another grid // if it will be unloaded then it will not respawn in original grid until unload/load original grid - // move to respwn point to prevent this case. For player view in respawn grid this wll be normal respawn. + // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. for(CreatureMapType::iterator iter=m.begin(), next; iter != m.end(); iter = next) { next = iter; ++next; -- cgit v1.2.3