From b91529fd8e97232d272cd609bc7d07730d24b2d1 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 31 Mar 2009 14:40:54 -0600 Subject: *Backport some code from TC2. --HG-- branch : trunk --- src/game/ObjectGridLoader.cpp | 87 +++++++++++++++++++++++++++++-------------- 1 file changed, 60 insertions(+), 27 deletions(-) (limited to 'src/game/ObjectGridLoader.cpp') diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 0c1de5859e9..9c36aa80f1a 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS + * Copyright (C) 2005-2009 MaNGOS * - * Copyright (C) 2008 Trinity + * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "ObjectGridLoader.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" -#include "MapManager.h" #include "Creature.h" #include "GameObject.h" #include "DynamicObject.h" @@ -70,7 +69,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) if(cur_cell.DiffGrid(resp_cell)) { - MapManager::Instance().GetMap(c->GetMapId(), c)->CreatureRespawnRelocation(c); + c->GetMap()->CreatureRespawnRelocation(c); // false result ignored: will be unload with other creatures at grid } } @@ -135,6 +134,36 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager & } } +void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, CreatureMapType &m, uint32 &count, Map* map) +{ + for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) + { + Creature* obj = new Creature; + uint32 guid = *i_guid; + //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid); + if(!obj->LoadFromDB(guid, map)) + { + delete obj; + obj = new Vehicle; + if(!((Vehicle*)obj)->LoadFromDB(guid, map)) + { + delete (Vehicle*)obj; + continue; + } + } + + obj->GetGridRef().link(&m, obj); + + addUnitState(obj,cell); + obj->AddToWorld(); + if(obj->isActiveObject()) + map->AddToActive(obj); + + ++count; + + } +} + void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map) { if(cell_corpses.empty()) @@ -261,31 +290,9 @@ ObjectGridUnloader::Visit(GridRefManager &m) { T *obj = m.getFirst()->getSource(); // if option set then object already saved at this moment - if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) - obj->SaveRespawnTime(); - ///- object must be out of world before delete - obj->RemoveFromWorld(); - ///- object will get delinked from the manager when deleted - delete obj; - } -} - -template<> -void -ObjectGridUnloader::Visit(CreatureMapType &m) -{ - // remove all cross-reference before deleting - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - iter->getSource()->CleanupsBeforeDelete(); - - while(!m.isEmpty()) - { - Creature *obj = m.getFirst()->getSource(); - // if option set then object already saved at this moment if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) obj->SaveRespawnTime(); ///- object will get delinked from the manager when deleted - obj->CleanupsBeforeDelete(); delete obj; } } @@ -309,6 +316,32 @@ ObjectGridStoper::Visit(CreatureMapType &m) } } +void +ObjectGridCleaner::Stop(GridType &grid) +{ + TypeContainerVisitor stoper(*this); + grid.Visit(stoper); +} + +void +ObjectGridCleaner::Visit(CreatureMapType &m) +{ + for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + iter->getSource()->CleanupsBeforeDelete(); +} + +template +void +ObjectGridCleaner::Visit(GridRefManager &m) +{ + for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) + iter->getSource()->RemoveFromWorld(); +} + +template void ObjectGridUnloader::Visit(CreatureMapType &); template void ObjectGridUnloader::Visit(GameObjectMapType &); template void ObjectGridUnloader::Visit(DynamicObjectMapType &); - +template void ObjectGridUnloader::Visit(CorpseMapType &); +template void ObjectGridCleaner::Visit(GameObjectMapType &); +template void ObjectGridCleaner::Visit(DynamicObjectMapType &); +template void ObjectGridCleaner::Visit(CorpseMapType &); -- cgit v1.2.3