From caca633c8e14e24d114f328e7f7f0469786c39bd Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 4 Apr 2009 13:04:11 -0600 Subject: *Fix the bug that creatures do not return to spawn point when players leave instance. --HG-- branch : trunk --- src/game/ObjectGridLoader.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/ObjectGridLoader.cpp') diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index e0982ccb44f..d14389725b3 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -283,6 +283,7 @@ ObjectGridStoper::Visit(CreatureMapType &m) iter->getSource()->CombatStop(); iter->getSource()->DeleteThreatList(); iter->getSource()->RemoveAllDynObjects(); + iter->getSource()->AI()->EnterEvadeMode(); } } -- cgit v1.2.3