From d1e759479b3f31cccc270e40d3e6af13204eb627 Mon Sep 17 00:00:00 2001 From: visagalis Date: Fri, 14 Nov 2008 16:28:45 -0600 Subject: [svn] *** Source: MaNGOS *** * Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk --- src/game/ObjectGridLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/ObjectGridLoader.cpp') diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 7347e9d1bdc..39727db2985 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -255,7 +255,7 @@ ObjectGridUnloader::Visit(GridRefManager &m) { T *obj = m.getFirst()->getSource(); // if option set then object already saved at this moment - if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) + if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) obj->SaveRespawnTime(); ///- object must be out of world before delete obj->RemoveFromWorld(); @@ -276,7 +276,7 @@ ObjectGridUnloader::Visit(CreatureMapType &m) { Creature *obj = m.getFirst()->getSource(); // if option set then object already saved at this moment - if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) + if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) obj->SaveRespawnTime(); ///- object will get delinked from the manager when deleted delete obj; -- cgit v1.2.3