From 09a0d1122afb5b97f36dbedf0f58fc10d1ad135a Mon Sep 17 00:00:00 2001 From: KingPin Date: Mon, 10 Nov 2008 09:04:23 -0600 Subject: [svn] * Improve some arena team related DB access * Cache GM tickets on server startup. * Remove unused src/game/HateMatrix.h and references. * Better check client inventory pos data received in some client packets to skip invalid cases --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 87706bc68a1..aead2c68964 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -3900,19 +3900,22 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) { - sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong2,tmp.id); + sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", + tablename,tmp.datalong2,tmp.id); continue; } if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) { - sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(DEFAULT_VISIBILITY_DISTANCE)); + sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check", + tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE); continue; } if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE) { - sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(INTERACTION_DISTANCE)); + sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check", + tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE); continue; } @@ -3924,7 +3927,8 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) { if(!sSpellStore.LookupEntry(tmp.datalong)) { - sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",tablename,tmp.datalong,tmp.id); + sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u", + tablename,tmp.datalong,tmp.id); continue; } break; -- cgit v1.2.3