From 104d87ca3b12eb31eea5618dbeb69816611a59ed Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 18 Feb 2009 16:51:59 -0600 Subject: [7297] Fixed profession spells sorting in trainer spell list at client. Author: VladimirMangos --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index f4b3897eef8..651c710deb2 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -7179,9 +7179,6 @@ void ObjectMgr::LoadTrainerSpell() TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; - if(SpellMgr::IsProfessionSpell(spell)) - data.trainerType = 2; - TrainerSpell& trainerSpell = data.spellList[spell]; trainerSpell.spell = spell; trainerSpell.spellCost = fields[2].GetUInt32(); @@ -7205,6 +7202,9 @@ void ObjectMgr::LoadTrainerSpell() } } + if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell)) + data.trainerType = 2; + ++count; } while (result->NextRow()); -- cgit v1.2.3