From 48d7ae707db2a4997663e368e8afe1ae853c7d18 Mon Sep 17 00:00:00 2001 From: Xanadu Date: Wed, 17 Mar 2010 20:34:02 +0100 Subject: Fixed players not being able to resurrect after core crash. --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index d7970980cb9..f9f00d57120 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -6578,8 +6578,8 @@ uint32 ObjectMgr::GeneratePetNumber() void ObjectMgr::LoadCorpses() { uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 10 - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); + // 0 1 2 3 4 5 6 7 8 9 10 + QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, phaseMask, guid FROM corpse WHERE corpse_type <> 0"); if(!result) { -- cgit v1.2.3