From 5f60483033c151ca43a4da42b1640409f0a75f49 Mon Sep 17 00:00:00 2001 From: silverice Date: Thu, 25 Mar 2010 04:09:26 +0200 Subject: cleanups in vehicle accessories storage transfer accesory list by pointer, make it constant --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 76b132462e8..ba06d8b9c84 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -2367,7 +2367,6 @@ void ObjectMgr::LoadItemPrototypes() void ObjectMgr::LoadVehicleAccessories() { m_VehicleAccessoryMap.clear(); // needed for reload case - VehicleAccessoryList mVehicleList; uint32 count = 0; @@ -2408,9 +2407,7 @@ void ObjectMgr::LoadVehicleAccessories() continue; } - mVehicleList = GetVehicleAccessoryList(uiEntry); - mVehicleList.push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion)); - m_VehicleAccessoryMap[uiEntry] = mVehicleList; + m_VehicleAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion)); ++count; } while (result->NextRow()); -- cgit v1.2.3