From 68c3039715d8b68aa1b33a44bae3dd5d59eb5e5f Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 26 Mar 2009 13:53:32 -0600 Subject: *Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 92e8872a8b0..ddfd915c5b5 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -3084,10 +3084,10 @@ void ObjectMgr::LoadQuests() // no changes, quest can't be done for this requirement } - if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > Player::Reputation_Cap) + if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", - qinfo->GetQuestId(),qinfo->RequiredMinRepValue,Player::Reputation_Cap); + qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } @@ -6851,7 +6851,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_REPUTATION_RANK: { FactionEntry const* faction = sFactionStore.LookupEntry(value1); - return faction && player->GetReputationRank(faction) >= value2; + return faction && player->GetReputationMgr().GetRank(faction) >= value2; } case CONDITION_TEAM: return player->GetTeam() == value1; -- cgit v1.2.3