From 7f8ce1d80950b2bd680d0f8cc8ad44e4835e0d1a Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 6 Aug 2009 17:45:37 -0500 Subject: [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos * Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset, add and use BattleGroundScoreMap typedef * Delete AreaTeam objects stored in global map at shutdown * Delete Corpse objects stored in global map at shutdown * Store guild bank log entries as objectes instead pointers in log event lists --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 29f75fe6325..ec300715f86 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -178,6 +178,9 @@ ObjectMgr::~ObjectMgr() for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) delete itr->second; + for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) + delete itr->second; + for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); -- cgit v1.2.3