From 97ac3aba05cfc56c6c8a7c5dbfb7071b02239181 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 15 Feb 2009 11:58:27 -0600 Subject: Implemented limit category check for item/gem at equip or gem inserting. Author: VladimirMangos --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index a981e06bc31..32be0e9ca41 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1777,6 +1777,12 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); const_cast(proto)->FoodType = 0; } + + if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory)) + { + sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory); + const_cast(proto)->ItemLimitCategory = 0; + } } } @@ -6668,7 +6674,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_ITEM: return player->HasItemCount(value1, value2); case CONDITION_ITEM_EQUIPPED: - return player->GetItemOrItemWithGemEquipped(value1) != NULL; + return player->HasItemOrGemWithIdEquipped(value1,1); case CONDITION_ZONEID: return player->GetZoneId() == value1; case CONDITION_REPUTATION_RANK: -- cgit v1.2.3