From 9d161ff757daf47335f7cc84825463cc30818c8c Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 2 Sep 2009 18:11:11 -0500 Subject: [8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos * Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE and drop support code. * Merge healing/damage base spell bonus fields and function to spell power field/function. --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 3204e8f0145..39ff3891077 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -2118,6 +2118,16 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); const_cast(proto)->ItemStat[j].ItemStatType = 0; } + + switch(proto->ItemStat[j].ItemStatType) + { + case ITEM_MOD_SPELL_HEALING_DONE: + case ITEM_MOD_SPELL_DAMAGE_DONE: + sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); + break; + default: + break; + } } for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) -- cgit v1.2.3