From 9d342e2ab69a8b2e9e7dd1e459a30a71e695a42e Mon Sep 17 00:00:00 2001 From: XTZGZoReX Date: Tue, 22 Dec 2009 02:39:39 +0100 Subject: * More DB tweaks: - Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway. - Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries). --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index fe3fd606de3..06f831898f4 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1584,7 +1584,7 @@ void ObjectMgr::LoadGameobjects() break; default: sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); - continue; + break; } } -- cgit v1.2.3