From 9e63454b6306c369a9a0b8c21fd4d87e6e9f5a98 Mon Sep 17 00:00:00 2001 From: silver1ce Date: Wed, 3 Mar 2010 02:48:31 +0200 Subject: store unit's level in uint8 format TODO: may be change db format too --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 0709d4f6a5a..f6e15872d85 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -8920,7 +8920,7 @@ void ObjectMgr::RemoveGMTicket(uint64 ticketGuid, int64 source, bool permanently RemoveGMTicket(ticket, source, permanently); } -CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint32 level, uint8 unitClass) +CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) { for (CreatureBaseStatsList::const_iterator it = m_creatureBaseStatsList.begin(); it != m_creatureBaseStatsList.end(); ++it) { -- cgit v1.2.3