From b957b2736b2fa9f86b9a3fa312c60dd08de0cd7b Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 10 Mar 2010 08:58:22 +0100 Subject: Fix crash in group loading. --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 93da45ae611..a26ea9d80b1 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -3364,7 +3364,7 @@ void ObjectMgr::LoadGroups() Group *group = NULL; uint64 leaderGuid = 0; uint32 count = 0; - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups"); if( !result ) @@ -3385,7 +3385,7 @@ void ObjectMgr::LoadGroups() bar.step(); Field *fields = result->Fetch(); ++count; - leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER); + leaderGuid = MAKE_NEW_GUID(fields[14].GetUInt32(),0,HIGHGUID_PLAYER); group = new Group; if(!group->LoadGroupFromDB(leaderGuid, result, false)) -- cgit v1.2.3