From c0c72c28f6e83c45495ddc3a7f8fa6d41e9dd387 Mon Sep 17 00:00:00 2001 From: XTZGZoReX Date: Tue, 22 Dec 2009 00:36:02 +0100 Subject: * Better way to do the check in rev 6697. 00:33:56 | @runningnak3d: Leave a big message in the commit log to along the lines of "runningnak3d didn't know what the f*** he was doing" :) --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 2e36fb78ecd..fe3fd606de3 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1575,10 +1575,17 @@ void ObjectMgr::LoadGameobjects() continue; } - if(!gInfo->displayId && (!gInfo->type == GAMEOBJECT_TYPE_TRAP || !gInfo->type == GAMEOBJECT_TYPE_SPELL_FOCUS)) + if (!gInfo->displayId) { - sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); - continue; + switch (gInfo->type) + { + case GAMEOBJECT_TYPE_TRAP: + case GAMEOBJECT_TYPE_SPELL_FOCUS: + break; + default: + sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); + continue; + } } if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) -- cgit v1.2.3