From c76cb0ce7cae42970ac1b0792a9ee4ed33a23386 Mon Sep 17 00:00:00 2001 From: Tartalo Date: Thu, 25 Feb 2010 16:26:03 +0100 Subject: Add new flagged column to access_requirement to set instances opened/closed. This way is possible to open a raid on 10man mode while the rest of modes are closed (for example). Ingame commands to open/close instances coming soon ;) --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index cdc267ad1bd..895e651baef 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -5739,8 +5739,8 @@ void ObjectMgr::LoadAccessRequirements() uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 11 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min FROM access_requirement"); + // 0 1 2 3 4 5 6 7 8 9 10 11 12 + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min, status FROM access_requirement"); if( !result ) { @@ -5778,6 +5778,7 @@ void ObjectMgr::LoadAccessRequirements() ar.questFailedText = fields[8].GetCppString(); ar.heroicQuest = fields[9].GetUInt32(); ar.heroicQuestFailedText = fields[10].GetCppString(); + ar.status = fields[12].GetUInt8(); if(ar.item) { -- cgit v1.2.3