From cc5414f9256ab2d27caa9f08bbb7b453a3155feb Mon Sep 17 00:00:00 2001 From: QAston Date: Mon, 20 Apr 2009 16:48:35 +0200 Subject: *Correct check range for totem area auras. --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 5ddd361abf6..998484a552b 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -6974,7 +6974,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_NONE: return true; // empty condition, always met case CONDITION_AURA: - return player->HasAura(value1, value2); + return player->HasAuraEffect(value1, value2); case CONDITION_ITEM: return player->HasItemCount(value1, value2); case CONDITION_ITEM_EQUIPPED: @@ -7006,7 +7006,7 @@ bool PlayerCondition::Meets(Player const * player) const return false; } case CONDITION_NO_AURA: - return !player->HasAura(value1, value2); + return !player->HasAuraEffect(value1, value2); case CONDITION_ACTIVE_EVENT: return gameeventmgr.IsActiveEvent(value1); case CONDITION_INSTANCE_DATA: -- cgit v1.2.3