From ce8cc85dfabeb57c30f2f2e6deb577abeaabaf37 Mon Sep 17 00:00:00 2001 From: Anubisss Date: Sat, 27 Mar 2010 16:08:14 +0100 Subject: Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()). This function is like ToPlayer(), ToTotem(), etc. This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496: http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4 As a result, this commit has the advantages and the "disadvantages" too, like r7496. Please try to be polite if this commit causes some crashes. --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 84a8254bbe8..c449267e5f5 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -141,7 +141,7 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const * Unit const * summoner = NULL; // Check summoners for party if (clickNpc->isSummon()) - summoner = ((TempSummon*)clickNpc)->GetSummoner(); + summoner = clickNpc->ToTempSummon()->GetSummoner(); if (!summoner) summoner = clickNpc; -- cgit v1.2.3