From f7ffd77123b5f6c943f7d280fbea5742e2c5d9b9 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 20 Mar 2010 21:26:29 +0100 Subject: Do not use hard coded index in SMSG_QUEST_POI_QUERY_RESPONSE. May be the resolution for some client crashes. --HG-- branch : trunk --- src/game/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectMgr.cpp') diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index f9f00d57120..754a0f16ef1 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -6779,7 +6779,7 @@ void ObjectMgr::LoadQuestPOI() uint32 unk3 = fields[6].GetUInt32(); uint32 unk4 = fields[7].GetUInt32(); - QuestPOI POI(objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4); + QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4); QueryResult_AutoPtr points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i'", questId, id); -- cgit v1.2.3