From a66152215edba3def43f3db88318e92dc61e7b60 Mon Sep 17 00:00:00 2001 From: XTZGZoReX Date: Sun, 10 Jan 2010 22:02:03 +0100 Subject: * Add support for base armor values in creature_classlevelstats. * Change the table structure to be more core-friendly. * Remove armor field in creature_template and add Armor_mod field. * Also add static CreatureBaseStats::GetBaseStats() function for scripts. --HG-- branch : trunk --- src/game/ObjectMgr.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game/ObjectMgr.h') diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index 98c818838e5..93b74d649f8 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -654,8 +654,7 @@ class ObjectMgr void ReturnOrDeleteOldMails(bool serverUp); - CreatureBaseStats const* GetCreatureBaseStats(uint8 expansion, uint8 unitClass, uint32 level); - BaseHealthManaPair GenerateCreatureStats(uint32 level, CreatureInfo const* info); + CreatureBaseStats const* GetCreatureBaseStats(uint32 level, uint8 unitClass); void SetHighestGuids(); uint32 GenerateLowGuid(HighGuid guidhigh); -- cgit v1.2.3