From 6e29ab4fbbb6b0fb0270d73120871ff5336d784f Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 11 Mar 2009 16:17:37 -0600 Subject: [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk --- src/game/OutdoorPvPMgr.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/game/OutdoorPvPMgr.cpp') diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp index f6af15e7529..2050a6c11f7 100644 --- a/src/game/OutdoorPvPMgr.cpp +++ b/src/game/OutdoorPvPMgr.cpp @@ -143,7 +143,6 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid) } // add possibly beneficial buffs to plr for zone itr->second->HandlePlayerEnterZone(plr, zoneid); - plr->SendInitWorldStates(); sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId()); } -- cgit v1.2.3