From 4495efa1aeaf58650dfcee95f709969cc33ce6c8 Mon Sep 17 00:00:00 2001 From: gvcoman Date: Thu, 20 Nov 2008 20:27:04 -0500 Subject: * Don't allow pets to attack in melee if owner is pacified. This applies for possessed "pets" as well. * Use proper spell ID in unsummoning possessed units on channeling interrupt. * Allow only once to init pet bar for CharmInfo * Export CharmInfo to be available to scripts * Allow to disable the melee attack command when initializing the pet action bar --HG-- branch : trunk --- src/game/PetHandler.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/game/PetHandler.cpp') diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index f95be3a9352..d912f42c22b 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -97,6 +97,13 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) break; case COMMAND_ATTACK: //spellid=1792 //ATTACK { + // Can't attack if owner is pacified + if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) + { + //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); + //TODO: Send proper error message to client + return; + } // only place where pet can be player pet->clearUnitState(UNIT_STAT_FOLLOW); uint64 selguid = _player->GetSelection(); -- cgit v1.2.3