From 4e130dcdfdd30b84fb5e0b0531c817c7b6c64ff9 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 8 Jun 2009 17:25:02 -0500 Subject: [7980] Implement item use target requirements store and check (new table `item_required_target`). Author: NoFantasy Signed-off-by: VladimirMangos * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk --- src/game/PetHandler.cpp | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) (limited to 'src/game/PetHandler.cpp') diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 87c667f1e77..7547d125d9c 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -286,19 +286,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid else { if(pet->isPossessed()) - { - WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); - data << uint8(0) << uint32(spellid) << uint8(result); - switch (result) - { - case SPELL_FAILED_REQUIRES_SPELL_FOCUS: - data << uint32(spellInfo->RequiresSpellFocus); - break; - default: - break; - } - SendPacket(&data); - } + Spell::SendCastResult(GetPlayer(),spellInfo,0,result); else pet->SendPetCastFail(spellid, result); -- cgit v1.2.3