From 8787c00ca3eda49410cf9ecf2df53c2061628afd Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 5 Mar 2009 18:48:56 -0600 Subject: *Disable charmed/possessed creature AI. *Use general react states to replace charminfo react states. --HG-- branch : trunk --- src/game/PetHandler.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/game/PetHandler.cpp') diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 05c889b8cf9..19b05797618 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -120,7 +120,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) if(pet->GetTypeId() != TYPEID_PLAYER) { - if (((Creature*)pet)->AI()) + if (((Creature*)pet)->IsAIEnabled) ((Creature*)pet)->AI()->AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl @@ -165,7 +165,8 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) case REACT_PASSIVE: //passive case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete - charmInfo->SetReactState( ReactStates(spellid) ); + if(pet->GetTypeId() == TYPEID_UNIT) + ((Creature*)pet)->SetReactState( ReactStates(spellid) ); break; } break; @@ -241,7 +242,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) if(pet->getVictim()) pet->AttackStop(); pet->GetMotionMaster()->Clear(); - if (((Creature*)pet)->AI()) + if (((Creature*)pet)->IsAIEnabled) ((Creature*)pet)->AI()->AttackStart(unit_target); } -- cgit v1.2.3