From 3e5205cda742c6042f4df2d12384f50f113bafb7 Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 1 Aug 2009 21:39:33 +0200 Subject: *Do not remove player reference to map on player remove from map. --HG-- branch : trunk --- src/game/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6ede76af68e..6c52978fa42 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -481,9 +481,7 @@ Player::~Player () // it must be unloaded already in PlayerLogout and accessed only for loggined player //m_social = NULL; - // Remove reference to map if still exists - if (FindMap()) - ResetMap(); + assert (!FindMap()); // Note: buy back item already deleted from DB when player was saved for(uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i) -- cgit v1.2.3