From 4b4f472357455a2cf6d9ef515521221743a12bad Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 29 Apr 2009 18:42:53 -0500 Subject: [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. Author: Trazom Zone dependent achievement criteria required DB support. --HG-- branch : trunk --- src/game/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a3751ea2345..c5325de71ab 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7464,6 +7464,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type) default: break; } + // need know merged fishing/corpse loot type for achievements + loot->loot_type = loot_type; + WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size data << uint64(guid); -- cgit v1.2.3