From 4d277430c56899543f8482c247dfa7aaf34a85e1 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 10 Apr 2009 18:18:44 -0500 Subject: [7644] Fixed pet slot values using in pet save. Author: VladimirMangos Problem exist from client version switch when stable slot amount changed. In result this has been source problems with stable use (3-4 slots) and possible pet lost in some cases or "not save state" for summoned pets. Use enums to avoid repeating problem, use more safe value for not-in-slot save (for summoned pets) Fixed data preparing for MSG_LIST_STABLED_PETS. --HG-- branch : trunk --- src/game/Player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 992630ad1d5..4bf93b3ea70 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14417,10 +14417,10 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) uint32 extraflags = fields[25].GetUInt32(); m_stableSlots = fields[26].GetUInt32(); - if(m_stableSlots > 4) + if(m_stableSlots > MAX_PET_STABLES) { - sLog.outError("Player can have not more 4 stable slots, but have in DB %u",uint32(m_stableSlots)); - m_stableSlots = 4; + sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots)); + m_stableSlots = MAX_PET_STABLES; } m_atLoginFlags = fields[27].GetUInt32(); -- cgit v1.2.3