From 5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 6 Jan 2009 13:50:42 -0600 Subject: *Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos. *for disable bones creating from corpse in world zones or in arena/bg. *Note: in case apply insignia bones still created as required for looting. --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 863699a225f..20b6a911fa9 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7324,7 +7324,7 @@ void Player::RemovedInsignia(Player* looterPlr) // We have to convert player corpse to bones, not to be able to resurrect there // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG - Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()); + Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true); if (!bones) return; -- cgit v1.2.3