From 5c7d5f7bf85b6fdf2961deb9e771ce1bcdc6d888 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 18 Apr 2009 20:52:36 -0500 Subject: [7684] Resolve possible conflict in summon property enum type and enum names (currently commented) Author: VladimirMangos --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8a9e9637846..0fb8c4bdfa1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20033,7 +20033,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) //sLog.outDebug("zDiff = %f", z_diff); //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored - // 14.57 can be calculated by resolving damageperc formular below to 0 + // 14.57 can be calculated by resolving damageperc formula below to 0 if (z_diff >= 14.57f && !isDead() && !isGameMaster() && !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) && !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) ) -- cgit v1.2.3