From 62ed044d08425bd09053bda18d56113bd9f9a2ce Mon Sep 17 00:00:00 2001 From: KingPin Date: Wed, 5 Nov 2008 09:22:56 -0600 Subject: [svn] *** Source Mangos *** *Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk --- src/game/Player.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8b2edce2895..dc4092540d9 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1352,7 +1352,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) char_flags |= CHARACTER_FLAG_RENAME; // always send the flag if declined names aren't used // to let the client select a default method of declining the name - if(!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) || (result && result->Fetch()[12].GetCppString() != "")) + if(!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) || (result && result->Fetch()[13].GetCppString() != "")) char_flags |= CHARACTER_FLAG_DECLINED; *p_data << (uint32)char_flags; // character flags @@ -1370,12 +1370,12 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) { Field* fields = result->Fetch(); - uint32 entry = fields[9].GetUInt32(); + uint32 entry = fields[10].GetUInt32(); CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(entry); if(cInfo) { - petDisplayId = fields[10].GetUInt32(); - petLevel = fields[11].GetUInt32(); + petDisplayId = fields[11].GetUInt32(); + petLevel = fields[12].GetUInt32(); petFamily = cInfo->family; } } @@ -13495,15 +13495,15 @@ bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid ) bool delete_result = true; if(!result) { - // 0 1 2 3 4 5 6 7 8 - result = CharacterDatabase.PQuery("SELECT data, name, position_x, position_y, position_z, map, totaltime, leveltime, at_login FROM characters WHERE guid = '%u'",guid); + // 0 1 2 3 4 5 6 7 8 9 + result = CharacterDatabase.PQuery("SELECT guid, data, name, position_x, position_y, position_z, map, totaltime, leveltime, at_login FROM characters WHERE guid = '%u'",guid); if(!result) return false; } else delete_result = false; Field *fields = result->Fetch(); - if(!LoadValues( fields[0].GetString())) + if(!LoadValues( fields[1].GetString())) { sLog.outError("ERROR: Player #%d have broken data in `data` field. Can't be loaded.",GUID_LOPART(guid)); if(delete_result) delete result; @@ -13513,16 +13513,16 @@ bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid ) // overwrite possible wrong/corrupted guid SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - m_name = fields[1].GetCppString(); + m_name = fields[2].GetCppString(); - Relocate(fields[2].GetFloat(),fields[3].GetFloat(),fields[4].GetFloat()); - SetMapId(fields[5].GetUInt32()); + Relocate(fields[3].GetFloat(),fields[4].GetFloat(),fields[5].GetFloat()); + SetMapId(fields[6].GetUInt32()); // the instance id is not needed at character enum - m_Played_time[0] = fields[6].GetUInt32(); - m_Played_time[1] = fields[7].GetUInt32(); + m_Played_time[0] = fields[7].GetUInt32(); + m_Played_time[1] = fields[8].GetUInt32(); - m_atLoginFlags = fields[8].GetUInt32(); + m_atLoginFlags = fields[9].GetUInt32(); // I don't see these used anywhere .. /*_LoadGroup(); -- cgit v1.2.3