From 6e84a2f3a58844e8246370d3155f410f9954206f Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 11 Feb 2009 11:53:35 -0600 Subject: [7264] Use AP fields as signed integer Signed-off-by: DiSlord --HG-- branch : trunk --- src/game/Player.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index da8e171eb5b..c6ac1f2be58 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2424,11 +2424,11 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f ); SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f ); - SetUInt32Value(UNIT_FIELD_ATTACK_POWER, 0 ); - SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 ); + SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0 ); + SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 ); SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f); - SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 ); - SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 ); + SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 ); + SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 ); SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f); // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset -- cgit v1.2.3