From 7df73e77058e64cfcfacef65d6b67e08013ae9e3 Mon Sep 17 00:00:00 2001 From: click Date: Tue, 4 May 2010 20:54:14 +0200 Subject: Fix: Force rogues not to steal stuff during charcreation - it stole a double set of startingweapons intead of a single set (Thanks to BioHazard for the note) --HG-- branch : trunk --- src/game/Player.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2ffc2c3b38c..1e5dcdb343b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -782,12 +782,6 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c if (iProto->Stackable < count) count = iProto->Stackable; } - // special amount for daggers - else if (iProto->Class == ITEM_CLASS_WEAPON && iProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) - { - count = 2; // will placed to 2 slots - } - StoreNewItemInBestSlots(item_id, count); } } -- cgit v1.2.3