From 8bba043164978bf2a7537d8c466bf9da24dbf726 Mon Sep 17 00:00:00 2001 From: Spp Date: Sun, 18 Oct 2009 13:17:05 +0200 Subject: *Wintergrasp: Tenacity applied when player resurrects. By Spp *OutdoorPvP: Implementation of HandlePlayerResurrects. By Spp *Wintergrasp: Fix to honor rewards (DestroyedTower never applied). By Spp *Wintergrasp: Fix to Spirit Healers (werent visible during wartime). By Spp --HG-- branch : trunk --- src/game/Player.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2abac550ca9..83c99679b2f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4411,6 +4411,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) uint32 newzone, newarea; GetZoneAndAreaId(newzone,newarea); UpdateZone(newzone,newarea); + sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone); // update visibility //ObjectAccessor::UpdateVisibilityForPlayer(this); -- cgit v1.2.3