From 92cfbad2b2f1bcf4e3cbf68b508d62e595eca566 Mon Sep 17 00:00:00 2001 From: Disassembler Date: Mon, 4 May 2009 16:54:35 +0200 Subject: Backport from TC2 (resp. Mangos) conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 743d457d689..341742dd3b1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7247,7 +7247,7 @@ void Player::RemovedInsignia(Player* looterPlr) // We have to convert player corpse to bones, not to be able to resurrect there // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG - Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()); + Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true); if (!bones) return; -- cgit v1.2.3