From 9403ff03e792154b5709a05d8dfdd7da123ce9b5 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 11 Aug 2009 16:14:45 -0500 Subject: *Only use m_isWorldObject to check if an object is in grid or world. --HG-- branch : trunk --- src/game/Player.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a56dba641db..dc28d3c9a8c 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -472,6 +472,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_lastFallZ = 0; m_ControlledByPlayer = true; + m_isWorldObject = true; sWorld.IncreasePlayerCount(); } -- cgit v1.2.3