From b1c5d4c59352d6030e0869775f2b439d58cd436d Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 17:50:36 -0600 Subject: Implement initial known taxi nodes for DK. Author: Lightguard, VladimirMangos --HG-- branch : trunk --- src/game/Player.cpp | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e439f4bebfe..d0742c76faa 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -134,7 +134,18 @@ PlayerTaxi::PlayerTaxi() void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level) { - // capital and taxi hub masks + // class specific initial known nodes + switch(chrClass) + { + case CLASS_DEATH_KNIGHT: + { + for(int i = 0; i < TaxiMaskSize; ++i) + m_taximask[i] |= sOldContinentsNodesMask[i]; + break; + } + } + + // race specific initial known nodes: capital and taxi hub masks switch(race) { case RACE_HUMAN: SetTaximaskNode(2); break; // Human @@ -150,12 +161,6 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 leve case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei } - switch(chrClass) - { - case CLASS_DEATH_KNIGHT: // TODO: figure out initial known nodes - break; - } - // new continent starting masks (It will be accessible only at new map) switch(Player::TeamForRace(race)) { -- cgit v1.2.3