From b9c7086f056feb10d86ed76bdbfe356050455276 Mon Sep 17 00:00:00 2001 From: KingPin Date: Tue, 11 Nov 2008 14:01:02 -0600 Subject: [svn] Added player latency reading to Characters DB. Patch by Biglad. *** Latency readouts provided by Trollz Inc. For all your cheap yet effective statistics please come to Trollz Inc... Now with more murloc blood added for more accuracy. --HG-- branch : trunk --- src/game/Player.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a659eb5c550..0119d1ee0db 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15097,7 +15097,7 @@ void Player::SaveToDB() "taximask, online, cinematic, " "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, " - "death_expire_time, taxi_path) VALUES (" + "death_expire_time, taxi_path, latency) VALUES (" << GetGUIDLow() << ", " << GetSession()->GetAccountId() << ", '" << sql_name << "', " @@ -15196,6 +15196,8 @@ void Player::SaveToDB() ss << ", '"; ss << m_taxi.SaveTaxiDestinationsToString(); + ss << "', '"; + ss << GetSession()->GetLatency(); ss << "' )"; CharacterDatabase.Execute( ss.str().c_str() ); -- cgit v1.2.3