From 2f20a832dc1481117e1db9f7d8c5d82886493f18 Mon Sep 17 00:00:00 2001 From: QAston Date: Thu, 5 Mar 2009 20:47:18 +0100 Subject: *Fix reward rep amount- by yad02 *Fix Haunt and Pain and Suffering- by Fog *Fix leader of the pack-original patch by Lightguard --HG-- branch : trunk --- src/game/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 36230e82950..7bda4f64ed9 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -6073,8 +6073,8 @@ bool Player::SetOneFactionReputation(FactionEntry const* factionEntry, int32 sta //Calculate total reputation percent player gain with quest/creature level int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest) { - // for grey creature kill received 20%, in other case 100. - int32 percent = (!for_quest && (creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))) ? 20 : 100; + // always 100% (3.0.8) + int32 percent = 100; int32 repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN); -- cgit v1.2.3