From c62acd32f85b4d1a4242e2d7a0f3f9eec92a7fda Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 23 Jan 2009 22:10:59 -0600 Subject: *Fix the bug that player cannot see other units after changing map (the last rev does not work). --HG-- branch : trunk --- src/game/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2fac72bb3c7..405d2a72c4f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1735,7 +1735,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati ResetContestedPvP(); - DestroyForNearbyPlayers(); + /*DestroyForNearbyPlayers(); { UpdateData data; for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i) @@ -1743,7 +1743,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati WorldPacket packet; data.BuildPacket(&packet); GetSession()->SendPacket(&packet); - } + }*/ m_clientGUIDs.clear(); // remove player from battleground on far teleport (when changing maps) -- cgit v1.2.3