From da6c516fdf16a59ddd5dea862a50e8191966cc16 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 26 Nov 2008 15:14:03 -0600 Subject: *Procflag patch by DiSlord. --HG-- branch : trunk --- src/game/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/Player.cpp') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index aff35ea3da1..c37c20a5ece 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4849,6 +4849,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType) void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence) { +/* Not need, this checked on call this func from trigger system switch(outcome) { case MELEE_HIT_CRIT: @@ -4861,7 +4862,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHi default: break; } - +*/ uint32 plevel = getLevel(); // if defense than pVictim == attacker uint32 greylevel = Trinity::XP::GetGrayLevel(plevel); uint32 moblevel = pVictim->getLevelForTarget(this); -- cgit v1.2.3