From 5dfcccdd85691c79e93af7555eafc55214d0471e Mon Sep 17 00:00:00 2001 From: silverice Date: Sun, 4 Apr 2010 03:46:38 +0300 Subject: correct movement packet broadcasting mover should be source of movement packets, not player resolves problem that movements of controlled unit not visible for nearby players (you can detect it only when controlled unit too far from player-controller) --HG-- branch : trunk --- src/game/Player.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Player.h') diff --git a/src/game/Player.h b/src/game/Player.h index b1b32ce9008..0578553b83b 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1824,6 +1824,7 @@ class Player : public Unit, public GridObject void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only); + void SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr); void SendTeleportPacket(Position &oldPos); void SendTeleportAckPacket(); -- cgit v1.2.3