From 91b8ee104eac7446f9b8cbea7ed9dce641740c8e Mon Sep 17 00:00:00 2001 From: raczman Date: Sun, 7 Mar 2010 15:20:19 +0100 Subject: Added new type-safe cast functions. This, when properly used, should get rid of most memory corruption issues, currently, casting types C-style with no checks leads to some abstract crashing. Functionality is same as with dynamic_cast<>, but with no RTTI check - so when casting into invalid type you will receive NULL, and most probably crash. At the same time, i took the liberty to convert most Player* casts to ToPlayer(). Still needs crapload of casts being moved to new facility. --HG-- branch : trunk --- src/game/Player.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Player.h') diff --git a/src/game/Player.h b/src/game/Player.h index 556b2dfe864..7b821ac5495 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2309,6 +2309,7 @@ class Player : public Unit, public GridObject uint32 GetChampioningFaction() const { return m_ChampioningFaction; } void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; } Spell * m_spellModTakingSpell; + protected: uint32 m_AreaID; uint32 m_regenTimerCount; -- cgit v1.2.3