From 3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 16 Jun 2009 11:19:59 -0500 Subject: [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal --HG-- branch : trunk --- src/game/QueryHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/QueryHandler.cpp') diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index e07941d57ca..9da24d404f9 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -308,7 +308,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) if(corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) { // if corpse map have entrance - if(Map const* entranceMap = MapManager::Instance().GetBaseMap(corpseMapEntry->entrance_map)) + if(Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map)) { mapid = corpseMapEntry->entrance_map; x = corpseMapEntry->entrance_x; -- cgit v1.2.3