From edc05f2c19b320ea28536ea963c16266a152d1b4 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 19 Aug 2009 16:54:52 -0500 Subject: [8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. Author: VladimirMangos * Use this fucntions in some case. * Change some packets to form: read fields first check later for better control recieved packets structure. * Fix CMSG_STAND_STATE_CHANGE packet structure to more correct. --HG-- branch : trunk --- src/game/QueryHandler.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/QueryHandler.cpp') diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index 63233e8f678..860427e787e 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -154,6 +154,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) { uint32 entry; recv_data >> entry; + recv_data.read_skip(); // guid CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); if (ci) @@ -221,6 +222,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) { uint32 entryID; recv_data >> entryID; + recv_data.read_skip(); // guid const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID); if(info) -- cgit v1.2.3