From 452e0971eb0ccf8dfd9e19d1cd66c59290e6ac9f Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 10 Feb 2009 01:17:17 -0600 Subject: [7256] Fixed (lot better at least) quest XP calculation from money rewarded value at max level. Author: NoFantasy --HG-- branch : trunk --- src/game/QuestDef.cpp | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'src/game/QuestDef.cpp') diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp index d3085ef63cc..5d5b4bdf6f5 100644 --- a/src/game/QuestDef.cpp +++ b/src/game/QuestDef.cpp @@ -166,19 +166,20 @@ uint32 Quest::XPValue( Player *pPlayer ) const uint32 pLevel = pPlayer->getLevel(); uint32 qLevel = QuestLevel; float fullxp = 0; - if (qLevel >= 75) + if (qLevel >= 15) fullxp = RewMoneyMaxLevel / 6.0f; - else if (qLevel == 74) + else if (qLevel == 14) fullxp = RewMoneyMaxLevel / 4.8f; - else if (qLevel == 73) - fullxp = RewMoneyMaxLevel / 3.6f; - else if (qLevel == 72) + else if (qLevel == 13) + fullxp = RewMoneyMaxLevel / 3.666f; + else if (qLevel == 12) fullxp = RewMoneyMaxLevel / 2.4f; - else if (qLevel == 71) + else if (qLevel == 11) fullxp = RewMoneyMaxLevel / 1.2f; - else if (qLevel > 0 && qLevel <= 70) + else if (qLevel >= 1 && qLevel <= 10) fullxp = RewMoneyMaxLevel / 0.6f; - // FIXME: for <=65 need possible additional cases + else if (qLevel == 0) + fullxp = RewMoneyMaxLevel; if( pLevel <= qLevel + 5 ) return (uint32)fullxp; -- cgit v1.2.3