From 62ed044d08425bd09053bda18d56113bd9f9a2ce Mon Sep 17 00:00:00 2001 From: KingPin Date: Wed, 5 Nov 2008 09:22:56 -0600 Subject: [svn] *** Source Mangos *** *Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk --- src/game/QuestHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/QuestHandler.cpp') diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index bac85b6b4b0..7215f5a6060 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -105,8 +105,8 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) if(Script->GossipHello( _player, pCreature ) ) return; - pCreature->prepareGossipMenu(_player,0); - pCreature->sendPreparedGossip( _player ); + pCreature->prepareGossipMenu(_player); + pCreature->sendPreparedGossip(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) -- cgit v1.2.3