From fc7e1db9fba443d523f0af7e0e32a37bad0163d3 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 20 Apr 2009 20:28:19 -0500 Subject: [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos * This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk --- src/game/QuestHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/QuestHandler.cpp') diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index 7d436796296..b47af0ccd12 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -621,7 +621,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv if(IS_CREATURE_GUID(*itr)) { - Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr); + Creature *questgiver = GetPlayer()->GetMap()->GetCreature(*itr); if(!questgiver || questgiver->IsHostileTo(_player)) continue; if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) @@ -636,7 +636,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv } else if(IS_GAMEOBJECT_GUID(*itr)) { - GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr); + GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if(!questgiver) continue; if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) -- cgit v1.2.3