From 9d670fe6f5757430d575081db9a6e5273400330d Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 11 Jun 2009 00:45:59 -0500 Subject: *Switch to support client version 3.1.3 *I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk --- src/game/RandomMovementGenerator.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/game/RandomMovementGenerator.cpp') diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 46a3b6086db..6d3648d51e4 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -130,7 +130,7 @@ RandomMovementGenerator::_setRandomLocation(Creature &creature) else { i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); - creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); } //Call for creature group update @@ -152,8 +152,8 @@ RandomMovementGenerator::Initialize(Creature &creature) if (creature.canFly()) creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - else - creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE ); + else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) + creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); } @@ -195,13 +195,13 @@ RandomMovementGenerator::Update(Creature &creature, const uint32 &diff { if (creature.canFly()) creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - else - creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE); + else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) + creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); } else if(creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f)) { - creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE); + creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); } } -- cgit v1.2.3