From 2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 23:25:02 +0200 Subject: Code Style (game + scripts only): "==" --> " == " (when needed) --HG-- branch : trunk --- src/game/ReputationMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/ReputationMgr.cpp') diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp index 264f0fd1aed..9d363921f4c 100644 --- a/src/game/ReputationMgr.cpp +++ b/src/game/ReputationMgr.cpp @@ -67,7 +67,7 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const return factionEntry->BaseRepValue[i]; } - // in faction.dbc exist factions with (RepListId >=0, listed in character reputation list) with all BaseRepRaceMask[i]==0 + // in faction.dbc exist factions with (RepListId >=0, listed in character reputation list) with all BaseRepRaceMask[i] == 0 return 0; } @@ -508,7 +508,7 @@ void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result) SetAtWar(faction,true); // reset changed flag if values similar to saved in DB - if (faction->Flags==dbFactionFlags) + if (faction->Flags == dbFactionFlags) faction->Changed = false; } } -- cgit v1.2.3